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OVERVIEW
In the last decade, the interactive entertainment industry has been steadily growing.
Computer & video games has been the fastest growing segment of this expanding industry.
Momentum established a game development group by combining its technological know-how with artistic and creative talents to meet the challenges of the interactive entertainment industry.
In order to make a successful entry to the interactive entertainment industry, it was decided to start with an adventure game where it is possible to leverage Momentum's technologies in 3-D face modeling and animation.
These technologies greatly increase the realism of the characters' look and feel, as well as the naturalism of their dialogues and interactions within the game environment.
These features are more important, and realistic characters are better appreciated by a player in an adventure game rather than an arcade game.
GAMES
Momentum has developed an adventure game called Culpa Innata
to leverage its core technologies in 3-D face animation. It is a story-driven third-person game where the players will have over forty unique locations to explore and have interaction and conversation with more than fifty characters.
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GAME TOOLS
Momentum is also developing an extensive set of tools for creating, testing, and visualising games for entertainment, training, and simulation.
An integrated set of Windows-based tools are being developed and updated to efficiently author PC games and game-based learning and entertainment systems.
Their design is based on the experience gained during the development of Culpa Innata game.
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3-D MODELING & ANIMATION
Momentum has developed proprietary technologies for generating personalized 3-D face models and for realistically animating these models in real-time.
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